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Flat-rate GPU vs. credits and per-second billing: what AI rendering really costs

There are three common ways to pay for AI rendering on someone else's GPUs. Each has its place. This guide shows where the costs come from, so you can do the math for your own workload.

  1. Credits, tokens or points: you buy a bundle of virtual currency and each job spends some of it.
  2. Per-second (or per-hour) GPU billing: you pay for the GPU time your jobs actually use.
  3. Flat rate: one monthly price covers unlimited jobs within the plan's features.

Credits: easy to buy, hard to read

With credits, every action has its own price tag. Higher resolution, video, longer clips, newer models and extras such as upscaling often cost more. A bundle of 1,000 credits does not tell you what one finished image costs, because the rate changes with every setting.

Per-second GPU billing: transparent, but variable

Paying per GPU-second is honest about what you buy: compute time. Your bill, though, follows everything that adds time:

This model can be very efficient for steady, well-understood pipelines. For exploratory work it is hard to budget.

Where costs pile up on any metered plan

How flat rate works on Graydient

Graydient charges one monthly price with no credits, tokens or boosts. Instead of metering every render, it lends each job a full, unpartitioned GPU for a set time: up to 3 minutes per job on Images and Video Plus, and up to 6 minutes on Video Max. You can batch up to 8 images at a time on Images and Video Plus, and up to 16 on Video Max.

Plan prices and limits are on the pricing page: Compare plans.

The trade-offs to know: GPU time per job and storage are capped by plan, and the personal API (Video Max) is rate-limited and for one user. Automated traffic is not allowed on personal plans. Bots, batch jobs, reselling or a live multi-user product need the Business plan. Prices are at business.graydient.ai. See the AI rendering API.

Do the math: a hypothetical example

Hypothetical example. The numbers below are invented for illustration and are not any real provider's prices. Plug in the real rates of the service you are comparing.

Say a metered service charges $0.002 per GPU-second (hypothetical) and one short video job takes 90 GPU-seconds, including model load:

Then compare that with a flat plan that includes the video features you need. Ask yourself:

  1. What does one result cost? For credits, divide the bundle price by the number of credits, then multiply by the credits per job. For per-second billing, multiply the rate by the seconds per job, including overhead.
  2. How many attempts do you make per keeper? Count your retries, not only the results you keep.
  3. What is your monthly volume? Use your real habits and add a buffer for testing new models.
  4. Does a flat plan cover your workload? Check GPU time per job, resolution, storage and API access.

If your metered spend regularly goes over the flat price, flat rate wins, and every extra experiment costs nothing more.

When metered billing makes sense

When flat rate makes sense

Every Graydient plan has a no-questions-asked 7-day money-back guarantee, so you can test your real workload before committing. You can also cancel, upgrade or downgrade anytime in the billing portal, with prorated charges, so you are never locked into the wrong plan.

See plans and pricing